R.S.
About Me.
I'm Rilie, and I love working on games! I'm a UCF/FIEA graduate with a BOA in Digital Media - Game Design and a MS in Interactive Entertainment ! My passion for gaming since childhood inspired me to learn the ins and outs of game design, with a focus in production. Storytelling is very important to me, so I always strive to prioritize a strong narrative in the games I work on. I value strong communication and teamwork when working on games, and I love bringing ideas to life through game design!
Skills
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People Management
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Scrum/Kanban
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Workflow Development
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Game Design
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Narrative Design
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Team Building
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Presentation Skills
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Risk Mitigation
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Creative Writing
Tools
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Jira
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Confluence
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Word/Powerpoint
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Unreal Engine/Blueprints
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Unity/C#
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Excel/Sheets
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Photoshop
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Perforce
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Niagara
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Twine
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Maya
Experience
Fantasmagorie
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Lead for a team of 20 for a capstone project spanning over 9 months
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Increased communication by developing workflows, mitigated risks through risk analysis and team feedback data, and adjusted scope based on velocity numbers
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Followed Scrum development methodology to ensure milestones were met with a high level of quality
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Provided mentorship, led meetings, and communicated with external contractors
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Reworked design workflow to create stronger inter-team collaboration
Rite as Rain
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Directed a team of 13 through the pipeline from concept to shipment
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Designed narrative structure and turn-based combat system
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Created all magic VFX within Niagara in Unreal Engine 4
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Collected playtesting data and routed bugs
Shut Eye
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Met milestone deadlines
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Developed checkpoint system and UI using C# in Unity
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Designed platforming level and wrote character profiles and narrative