top of page

About Me.

I'm Rilie, and I love working on games! I'm a UCF/FIEA graduate with a BOA in Digital Media - Game Design and a MS in Interactive Entertainment ! My passion for gaming since childhood inspired me to learn the ins and outs of game design, with a focus in production. Storytelling is very important to me, so I always strive to prioritize a strong narrative in the games I work on. I value strong communication and teamwork when working on games, and I love bringing ideas to life through game design!

Skills

  • People Management

  • Scrum/Kanban

  • Workflow Development

  • Game Design

  • Narrative Design

  • Team Building

  • Presentation Skills

  • Risk Mitigation

  • Creative Writing

Tools

  • Jira

  • Confluence

  • Word/Powerpoint

  • Unreal Engine/Blueprints

  • Unity/C#

  • Excel/Sheets

  • Photoshop

  • Perforce

  • Niagara

  • Twine

  • Maya

Experience

Fantasmagorie

  • Lead for a team of 20 for a capstone project spanning over 9 months

  • Increased communication by developing workflows, mitigated risks through risk analysis and team feedback data, and adjusted scope based on velocity numbers

  • Followed Scrum development methodology to ensure milestones were met with a high level of quality

  • Provided mentorship, led meetings, and communicated with external contractors

  • Reworked design workflow to create stronger inter-team collaboration

Rite as Rain

  • Directed a team of 13 through the pipeline from concept to shipment

  • Designed narrative structure and turn-based combat system

  • Created all magic VFX within Niagara in Unreal Engine 4

  • Collected playtesting data and routed bugs

Shut Eye

  • Met milestone deadlines

  • Developed checkpoint system and UI using C# in Unity

  • Designed platforming level and wrote character profiles and narrative

bottom of page