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GAME PRODUCER

Rilie Scott

I'm a game producer with a passion for helping others achieve their best!

Projects

PROJECT LEAD

Fantasmagorie is a horror adventure game made in Unreal Engine 5 for FIEA's Capstone program. I led a team of 20 by utilizing agile methodologies and Jira. On this project, I planned milestones, mitigated risks, led team meetings, created documentation, and developed efficient workflows.

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CREATIVE DIRECTOR + DESIGNER

Rite as Rain is a capstone project for Game Design Workshop at UCF. It's a turn-based RPG with an open world quest system. My roles on the game include creative direction, narrative design, level design, and VFX. This game was made in Unreal Engine 4, with visual effects made in the Niagara effects system.

PROJECT MANAGER + DESIGNER

Shut Eye is a completed game made for Game Production at UCF. For this game, I worked on level design, narrative, scripting, and documentation. Shut Eye is comprised of three short "dreams" which each follow the story of a different character and have unique gameplay and visual styles.

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